IncGamers Podcast / Vidcast #160

9 Apr 2014  by   Peter Parrish
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This week on the IncGamers Podcast, we all learn what a ‘Heartbleed’ is in the context of coding exploits. That’s all thanks to Steam and a hole that’s been found in Valve’s OpenSSL security. See, even what Steam is being potentially exploited by bad people it’s still teaching us things.

Here’s something else we’re eager to learn: whether upcoming titles like Watch Dogs and Middle-Earth: Shadow of Mordor will reeaaally need quad/octo-core processors to run at a decent rate, or whether that’s just crazy talk. Both games have fairly demanding “recommended” specs, but it remains to be seen whether the new age of necessary PC upgrades has really begun.

The mystery of Dark Souls 2’s PC graphics fidelity has finally been solved, thanks to some early Steam code. That fully dynamic lighting seen in the early E3 and Tokyo Game Show trailers is, as expected, no longer present. However, it’s looking like the port Dark Souls should have been. 1080p (and upwards, with downsampling) and 60fps right out of the box. Better textures. Some improved lighting. It’s honestly not sounding bad at all.

Elsewhere, the Totem VR people say they would definitely not have worked with Facebook. Easy to say when there’s no chance of that deal happening, but we wonder if that’s the whole truth.

Paul’s been finishing off Diablo 3: Reaper of Souls in preparation for his review. Tim and I have been throwing elephants and spiders at one another in Chaos Reborn.

Listen to, download or watch the podcast. You can find more episodes in the IncGamers archives by clicking on that big “podcast” word in the banner above, or by heading to iTunes where you’ll find a few as well.

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