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IncGamers Podcast / Vidcast #158

26 Mar 2014  by   Peter Parrish
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podcast-158

Welcome, pod fans, to this week’s IncGamers Podcast. Paul’s been immersing himself in Diablo 3’s Reaper of Souls expansion, so expect both news and games related chat from him on that subject. You can also find allllll your Reaper of Souls needs fulfilled by Diablo IncGamers.

Valve has moved into documentary film-making (at least temporarily) with the release last week of the DOTA-tastic Free to Play film. We discuss the accessible nature of the documentary and speculate what Valve’s intentions might have been.

In other SHOCK news, there’s going to be another Assassin’s Creed released later this year. I know, who would ever have guessed? Ubisoft were forced into making the reveal early thanks to various leaks, including a bizarre one involving a loose-lipped guy on a plane. Assassin’s Creed Unity will be the much-rumoured French Revolution based one.

Elsewhere, Obsidian revealed their secret game project at GDC and it turned out to be something that really plays to their RPG strengths. A … tank MMO. Huh.

I’ve been playing around in Rapture again with part two of BioShock Infinite’s Burial at Sea, while Tim has been playing a Deus Ex game. As it turns out, though, Deus Ex: The Fall doesn’t translate too well to the PC platform.

Listen to or watch the podcast, below. You can locate more podcasts under the “podcast” tab up there in the top banner, or find a few at iTunes.

*We had some audio issues this week, so the audio version is just ripped from the video.

If you have any burning questions or thoughts for the podcast team, possibly about cat health, send them to editor@incgamers.com and mark them “Hey dummy, I have things I want to say about the podcast.”

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  1. +1

    Enjoyed the cat purring sounds.

    With regard to “open world” games, I feel like we need a new term – interactive, living, responsive, simulated, or dynamic worlds – to properly describe and understand the appeal of games like Dwarf Fortress or X3 or the old Maxis Sim games, as well as “immersive sims” like Deus Ex and Thief.

    Games where you accomplish your goals not by following an intended sequence of events or picking from a list of predetermined choices, but by using a number of tools to interact with a world, and having that world respond in a logical, emergent way. I’m hoping that will be the legacy of Dwarf Fortress (and to some extent Minecraft), that in the coming years we’ll see a whole raft of games making use of fully simulated worlds. There are so many possibilities that developers could explore, many of them within reach of small indie studios.

    March 26, 2014 at 7:36 pm

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