Important Message for all IncGamers Readers!

From 26 May this site is no longer being updated. Why? Because we have a new home for PC gaming goodness.

The IncGamers team bas now moved to which is all shiny and new.

If you have an site account it will be active on the new site. Head there now for our welcome post.

Note: All IncGamers content will remain live on this site but the main page will change shortly.

Star Citizen reaches $39 million funding goal – Procedurally generated planets planned

21 Feb 2014 by Paul Younger
Star Citizen reaches $39 million funding goal – Procedurally generated planets plannedStar Citizen

Backers of Cloud Imperium’s can now tick off the $39 million funding goal from their charts as the game reaches this latest milestone in funding.

It’s taken just over two weeks to raise the next million and this time the UDS-2943-01-22 System has been unlocked.

UDS-2943-01-22 System – Breaking news: UEEastrophysicists based at the famed Klavs observatory station have utilized advanced telescopy and other remote sensing technologies to identify a truly unusual star system on the fringes of known space. The object, once thought to be a single massive star, is actually a trinary star consisting of two white dwarfs and an active pulsar orbiting one another. Because of the complex gravitic factors at work, it is now believed that a jump point leading to the system likely exists in or near explored human space. Beyond the bizarre stellar makeup, the composition of the system is all but unknown. Could planets exist in this carefully balanced web? What else might have been drawn there? One thing is certain: the first Citizen to travel to UDS-2943-01-22 will have one hell of a view!

Also included in this update is artwork from the UEE’s new Javelin class destroyer which looks damn impressive.

As the funding coasts toward $40 million, Cloud Imperium are now looking at future content updates and it’s time to head down to the planets as they address one of the more common feature requests, ground exploration and atmospheric combat.

Chris Roberts is keen to see this happen and wants to create a procedural generation system which will let them create planets for players to populate which can be expanded upon in the future with additional features. With that in mind they’re creating a Procedural Generation R&D Team to develop the technology to make it happen. It’s an ambitious goal but with the speed at which the game is being funded it’s fantastic news for anyone looking for a truly expansive Star Citizen experience.

Details of the $42 million funding goal will be revealed at a later date, and don’t forget, the Dogfighting Module is expected in April around the time of PAX East.

Incidentally, the IncGamers Orrganisation is now up and running so let us know if you’re interested in joining.

Related to this story
Register an IncGamers account to post comments or use Disqus.
You can also post via a social network.