Rust anti-cheat system now in play – Beware of CheatPunch
There has been a lot of complaints from players of Facepunch’s Rust but as we reported at the start of the month it wasn’t being ignored by the development team, they were simply assessing their options.
For the past week they have been testing their own anti-cheat system called CheatPunch and it’s been detecting and banning players as it discovers them.
We made our own anti cheat called CheatPunch last week. We ran it over the weekend. 4,621 people have been detected and banned.
We don’t know how stable it’s going to be, so we’re testing it out on our official servers to make sure it all works before forcing it on everyone else. If you get kicked from the official servers with the message that you’ve been banned then you have been caught. You’re a naughty boy. You know what you have done. You won’t get unbanned. We know it was your 9 year old cousin. We know your computer got hijacked. We know that the CIA is getting you banned from all your games on Steam so you will join them in the hunt for aliens. We’re aiming to get a site set up for people that have been banned so they can go and see proof that they’ve been caught.
CheatPunch isn’t the answer to all of our prayers. It’s a stop gap solution. It’s going to get rid of a bunch of cheaters, but it’s not hard to get around (by design). We fully expect cheats to be touted as ‘CheatPunch proof’ quite soon. That’s cool. We’re never going to be finished fighting.
If server owners want to run it on their servers they can do by updating to the latest version and running with “-cheatpunch” on the command line.
It sounds like there’s some work still to be done to eliminate the problem but this is at least a step in the right direction. It’s also interesting to see that Facepunch are keen to show and explain to cheaters why they have been banned via a site. That could open a can of worms but at the end of the day Facepunch’s decision will always be final.