Dayz Standalone critical update released – Fixes dead state and adds new content

7 Feb 2014  by   Paul Younger
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DayZ

A new and unscheduled  critical update fix for DayZ Standalone has just been pushed to the live servers this evening to fix a major problem.

This update fixes a problems where players were finding themselves trapped in a “dead” state which is really not very helpful. Fortunately this has been jumped on right away and it’s been sorted and they’s also sorted out a critical bug when looting other players inventory. There’s also new gear added in this update including cowboy hats and a sewing kit among other things.

The full notes for this unscheduled update are as follows.

Version: 0.34.115106

Known Issues:

  • - Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
  • - Actions: If player puts burlap sack from his head to ground his vision stays black

New:

  • - Animations: Ruger 10/22 hand pose
  • - Animations: It’s now possible to blend directly between various gesticulation states (pointing,finger,greeting…)
  • - Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
  • - Gear: Configured sewing kit and its recipes
  • - Gear: Added configuration for durable riders jacket
  • - Gear: Added Cowboy hats to the loot spawns (multiple colors)
  • - Gear: Added Sewing kit to the loot spawns
  • - Gear: Added B95 and 762 speedloader to loot spawns
  • - Gear: Added configuration for durable riders jacket
  • - Gear: Added durable leather jacket to loot spawns
  • - Gestures: Thumbs Up gesture added with default F7 key binding
  • - Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
  • - Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

Fixed:

  • - Actions: Could not cover another players head with a burlap sack
  • - Actions: No longer spawns clones of sack after Remove Head Cover action
  • - Actions: Removing Head Cover (burlap sack) while inventory is full won’t leave you blind and without burlap sack anymore
  • - Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
  • - Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
  • - Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
  • - Animations: Pointing and clapping now works even when initiated from aimed states
  • - Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
  • - Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
  • - Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
  • - Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
  • - Crafting: Cannot chamber/load magazine with ruined ammunition
  • - Crafting: Motorbike helmet visors didn’t retain their type when spray-painting the helmet
  • - Crash: Game Crash when using FLUSH command
  • - Crash: Out of bounds crash when no sounds defined
  • - Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
  • - Medical: Cleaning wounds with alcohol tincture doesn’t add last stage of infected wounds
  • - Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
  • - Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
  • - Spawns: Lowered probability of Weapon cleaning kit spawns
  • - Systems: Healing system was double processing for blood regeneration
  • - Systems: Notifier messages were not being cleared/reset on within-state changes
  • - Systems: Players position was not saving on disconnect
  • - Systems: Players could get continually stuck in a dead character during load from central server
  • - Systems: Players would not receive any falling damage
  • - Systems: Disconnecting dead player would delete the body after ~30 seconds
  • - Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
  • - Systems: Notifier gets stuck on “stuffed”
  • - Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)
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