Starbound’s upcoming patch will be the last character wipe14 Jan 2014
If you’ve been playing Starbound in early access, you’ll know that character and ship wipes happen all too frequently. The next patch for the game will wipe them all again too, but this will almost certainly be the last time. According to a developer blog post about the upcoming update (due in around a week’s time,) “It will definitely be the last time we’ll need to wipe characters or ships, and will hopefully be the last time we’ll need to wipe worlds.”
That’s not all the patch will bring, of course. Have a read below for the full list of planned Starbound changes and updates. Once you’ve scanned over that, you might want to read Tim’s in-game adventures with the flying penis cats.
- .ds_store issue affecting OSX 9.1 users (A bug where Finder created an invisible file called .ds_store in the player folder which caused the game to crash).
- A number of character creation/selection screen crashes related to loading corrupted save files
- An issue that could prevent the launcher from starting (MSVCRT.dll)
- DirectX crash bug (303 bug)
- Several memory leaks, including the slow-but-significant server memory leak a lot of people were experiencing and GUI memory leak
- Fixed a crash bug related to GUI controls
- Reduced memory load of FTL animation
- .abc files with comments no longer crash the game, plus various .abc fixes as far as key signatures/timing
- A number of issues with players spawning underground
- A bug where players spawned outside the ship if they’d previously saved the game while in the Captain’s Chair
- Right shift key was not working as a shift key, now it is
- An issue tech slots were unusable under certain conditions
- Wiring system fixes– wires are rendered below UI elements, wires no longer break when crossed into an unloaded sector
- Added image metadata caching, improved assets caching
- Added a jeep mech that was supposed to have been in the last patch, but had mysteriously gone missing!
- Object flipping issues
- Sped up the crafting window
- Fixed a sound issue that occurred after many concurrent weapon hits
- Characters no longer blink while sleeping in beds
- Assorted minor performance improvements
- New game modes! Permadeath and drop-everything-on-death modes.
- Revolvers, pulse rifles, hand grenades, shivs, Floran needlers, Floran thorn hammer
- Human guards now wear soldier uniforms
- More decorative hats! Yay, hats!
- More random encounters
- Possibly more content, if it’s finished on time!