Important Message for all IncGamers Readers!

From 26 May this site is no longer being updated. Why? Because we have a new home for PC gaming goodness.

The IncGamers team has now moved to PC Invasion which is all shiny and new.

If you have an site account it will be active on the new site. Head there now for our welcome post.

Note: All IncGamers content will remain live on this site but the main page will change shortly.

Oculus Rift “Crystal Cove” prototype brings new features

8 Jan 2014 by Paul Younger
Oculus Rift “Crystal Cove” prototype brings new featuresoculus rift

oculus rift

The team working on the much talked about have been working hard at improving the VR experience and the latest prototype has just been shown at CES for the first time.

Codenamed Crystal Cove, this new prototype version has the new improved display of 1080p, improved latency which may reduce motion sickness, a new low persistence AMOLED screen to stop the nasty motion blur seen on the original LED screen, and there’s now also now positional tracking.

Now with an external camera which tracks points on the face cover, the RIFT can monitor the top part of your body and not just the head movement which will improve the feeling of immersion. It will make the VR experience feel more natural and should go some way to reducing motion sickness.

Speaking to Wired Oculus CEO Brendan Iribe commented on this Crystal Cove version.

“This is just a feature prototype. It’s not at all representative of the final consumer look and feel. Once we feel like something is good enough and we’re confident we’ll be able to ship it with the consumer product, we feel good about announcing it. We still may change how it’s done, but we feel great about the positional tracking system. It’s been a year in the works, we’ve tried multiple different approaches, and this delivered the experience we were looking for.”

Oculus appear to be making some great progress with the Rift’s development, and although a consumer version is still some way off and development feels slow, each new version demonstrated is a great improvement. By the time the consumer version is ready the Rift should be a solid product with all the finest components available having been tried and tested.

Related to this story
Register an IncGamers account to post comments or use Disqus.
You can also post via a social network.