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Dota 2′s New Bloom Festival adding new hero, Random Ability Draft, hero changes

28 Jan 2014  by   Tim McDonald
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dota 2 terrorblade

Okay, so Valve have finally lifted the curtain on a lot of what the New Bloom Festival patch for Dota 2 will include. Other than a new hero (yay) and a load of new patch notes that drastically change a few things around (…yay?), we’re also getting a brand new mode which is kinda similar to one that people may have been playing with unauthorised mods. Cough.

The new hero is Terrorblade, a demon-y chap with four brand-spanking new abilities. Reflection lets him create a double of a foe, which attacks its original and slows their movement. Conjure Image creates an illusion of Terrorblade, which helps him in battle. Metamorphosis grants Terrorblade bonus damage and changes his attack to ranged. Finally, Sunder lets him swap his health with that of another player – enemy or ally. As with Legion Commander, he’ll also be getting an Arcana item that changes his animations, his voice, his skin and model, the death effect of his victims, his spell effects and icons, and comes with a gem that tints him and his abilities. Hurray!

The new game mode, unlocked at level 11, is Random Ability Draft. This assigns each player a random hero and then shoves all of their abilities into a pool, with players taking turns to pick which abilities their hero will get. To quote the page: “Behold the majesty of a Pouncing Pudge, witness Axe fumbling with Psi Blades, and experience the terror of Illusory Orb Magnus.” So… yeah. That’s going to be fantastic.

Then there’s the patch notes, which are going to cause a storm of controversy. Earth Spirit has (thankfully) been nerfed, although I suspect he’ll still be pretty terrifying. Broodmother has been massively nerfed following the ridiculous abilities granted in the previous patch – she can no longer leave map boundaries, Spin Web no longer gives vision, and she loses free pathing if enemies can see her. Drow Ranger’s silence is no longer a targeted AoE, instead firing out of her as a wave and causing knockback. Bottle and Shadow Amulet can now be used on other players. Necrobook creeps are less powerful. Blink Dagger no longer has a manacost.

What else? Ooh, lots of stuff. Lion’s Aghs upgrade now causes Finger of Death to also affect units within a 200 AOE range of the target, which should allow for some horrifying damage when combined with Magnus or Enigma. Speaking of Enigma, Black Hole now has a wider AoE and a longer cast range. Sniper’s range has now been dramatically increased with Take Aim. Tinker now has an Aghs upgrade, which doubles the missile count and the Laser cast range (marking the first time I’m aware of that an Aghs upgrade doesn’t affect the ultimate). Faceless Void now gets 1000 movement speed and phase within his Chronosphere, meaning it’s much harder for him to accidentally fuck himself with it.

Look, there are shitloads of tweaks and changes, and some of them are pretty big. I mean, I don’t think I even mentioned the fact that you lose gold every second if you don’t pick a hero before the All Pick timer runs out, or that Roshan is now bigger and meaner and now continues to get bigger and meaner after 45 minutes. The full patch notes for Dota 2 6.80 are below, but you may also want to check them out on the official page – anything annotated with a [?] mark has more detail, only discoverable on mouseover.

I’m curious as to whether this is everything, or if we’ll maybe see a little more. I suspect it’s the former, but… Terrorblade? Hmm.

GENERAL

  •     You now lose one gold per second if you haven’t picked a hero after the selection timer runs out in All Pick
  •     All Pick selection time increased from 60 to 75
  •     All Pick pre-creep time reduced from 90 to 75
  •     Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
  •     Roshan upgrade rate increased by 20%
  •     Roshan bounty rescaled from 105-600 to 150-400

HEROES

Alchemist
    Night vision reduced from 1400 to 800
    Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?]
    Unstable Concoction no longer continues to get stronger while it is in the air

Ancient Apparition
    Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30
    Ice Vortex duration increased from 12 to 16
    Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value

Anti-Mage
    Mana Void radius increased from 300 to 450
    Added AoE targeting cursor for Mana Void

Axe
    Base HP regen increased from 2 to 3
    Berserker’s Call duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2
    Berserker’s Call cooldown rescaled from 10 to 16/14/12/10

Batrider
    Attack animation time improved from 0.5 to 0.3

Beastmaster
    Call of the Wild Hawk duration reduced from 60/70/80/80 to 60
    Call of the Wild Boar duration reduced from 70/80/90 to 60
    Call of the Wild no longer destroys previous summons on cast

Bloodseeker
    Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
    Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies

Brewmaster
    Primal Split cooldown reduced from 180/160/140 to 140/120/100

Bristleback
    Base damage reduced by 4

Broodmother
    Can no longer leave the map boundaries [?]
    Spin Web no longer provides 200 vision
    Free pathing is now removed when enemies have vision over you [?]

Centaur Warrunner
    Stampede cooldown reduced from 120/90/60 to 90/75/60

Clockwerk
    Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3

Crystal Maiden
    Base intelligence reduced by 3

Dark Seer
    Ion Shell cooldown reduced from 10 to 9

Dazzle
    Weave duration increased from 20 to 24

Death Prophet
    Exorcism cooldown increased from 100 to 115
    Silence AoE increased from 350 to 425

Dragon Knight
    Dragon Tail cooldown rescaled from 9 to 12/11/10/9

Drow Ranger
    Reworked Silence [?]

Earth Spirit
    Stone Remnant recharge timer increased from 25 to 35
    Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
    Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
    Boulder Smash damage rescaled from 100/150/200/250 to 125
    Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
    Boulder Smash radius from 225 to 200
    Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
    Geomagnetic Grip now kills trees along the path of a dragged allied hero
    Targeting someone directly with Boulder Smash will now be blocked by Linken’s Sphere
    Fixed being able to cast Geomagnetic Grip on magic immune allies
    Fixed Boulder Smash being able to target Magic Immune units
    Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll

Earthshaker
    Base movement speed increased from 300 to 310
    Strength gain increased from 2.5 to 2.9

Enchantress
    Base armor reduced by 1

Enigma
    Black Hole AoE increased from 375 to 400
    Black Hole cast range increased from 250 to 275

Faceless Void
    Chronosphere cooldown reduced from 120/110/100 to 120/100/80
    You now have 1000 movement speed and phase while you are in Chronosphere
    Timewalk manacost reduced from 120 to 90

Huskar
    Burning Spear duration increased from 7 to 8
    Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%
    Inner Vitality cast range increased from 450 to 550

Invoker
    Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
    Forge Spirits attack range reduced from 300->900 to 300->690
    EMP burn increased from 100->400 to 100->550
    EMP delay from 3.7->2 to 2.6
    Alacrity manacost reduced from 75 to 45
    Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30

Jakiro
    Ice Path damage rescaled from 25/50/75/100 to 50
    Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30
    Dual Breath burn and slow duration increased from 4 to 5 seconds
    Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76
    Dual Breath damage interval improved from every 1 second to every 0.5 seconds
    Dual Breath Attack Speed slow increased from -20 to -30
    Removed initial impact damage from Dual Breath [?]

Juggernaut
    Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21

Keeper of the Light
    Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3

Legion Commander
    Moment of Courage now only procs one extra lifesteal attack [?]
    Moment of Courage buff grace period increased from 0.5 to 1.0 seconds
    Moment of Courage cooldown reduced from 1.2 to 0.9

Leshrac
    Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
    Lightning Storm damage from 80/145/205/265 to 80/140/200/260
    Lightning Storm cooldown reduced from 5.5 to 4
    Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120

Lina
    Dragon Slave Initial/Final AoE increased from 275/150 to 275/200
    Fiery Soul duration increased from 7 to 9
    Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%

Lion
    Aghanim’s Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target

Lone Druid
    Spirit Bear’s Entangle is no longer an Orb Effect

Lycan
    Wolves Fade Time decreased from 3 to 1.7
    Level 3 Lycan Wolves now have Invisibility
    Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen

Magnus
    Base intelligence increased by 2

Medusa
    Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5

Meepo
    Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
    Divided We Stand now passively reduces your revive timer by 10%/20%/30%

Morphling
    You can now cast and attack while in Waveform

Nature’s Prophet
    Wrath of Nature manacost increased from 150/200/250 to 175/225/275

Necrophos
    Death Pulse now hits units in Fog of War

Night Stalker
    Crippling Fear’s night miss chance increased from 40 to 50%

Nyx Assassin
    Cast Range on Impale now matches the travel range [?]

Ogre Magi
    Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?]

Omni Knight
    Degen Aura stickiness increased from 1.0 to 2.0 seconds [?]

Outworld Devourer
    Astral Imprisonment cast range reduced from 550 to 500

Phantom Assassin
    Invisible heroes now trigger Blur
    Blur delay reduced from 1.5 to 0.75

Queen of Pain
    Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40

Riki
    Base HP regen increased from 0.75 to 1.5

Sand King
    Sand Storm radius rescaled from 275/325/375/525 to 525

Shadow Demon
    Shadow Poison max effective stacks increased from 4 to 5

Shadow Shaman
    Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5
    Mass Serpent Wards can no longer trap Roshan

Silencer
    Global Silence cooldown reduced from 140 to 130

Skywrath Mage
    Mystic Flare damage increased from 600/900/1200 to 600/1000/1400

Slardar
    Bash damage increased from 40/50/60/70 to 40/60/80/100

Slark
    Pounce damage reduced from 70/140/210/280 to 60/120/180/240
    Shadow Dance cooldown reduced from 65 to 60

Sniper
    Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

Spirit Breaker
    You now gain vision over your target while you are casting Netherstrike

Storm Spirit
    Base movement speed reduced from 295 to 290

Sven
    Base armor increased by 3
    Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14

Terrorblade
    Sunder cooldown reduced from 160/110/60 to 120/80/40
    Sunder is no longer partially blocked by Magic Immunity
    Reflection cast range increased from 250 to 275

Tidehunter
    Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450
    Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40

Timbersaw
    Base strength reduced from 25 to 22

Tinker
    Added Aghanim’s Scepter: Doubles Laser cast range and Heat-Seeking missile count

Treant Protector
    Overgrowth AoE increased from 625 to 675
    Nature’s Guise cast range increased from 300 to 600

Troll Warlord
    Fervor max stacks rescaled from 2/3/4/5 to 4
    Fervor attack speed per stack rescaled from 20 to 16/22/28/34

Tusk
    Secondary units hit by the Snowball now take the same impact as the primary unit [?]
    Removed 50% threshold mechanic from Walrus Punch
    Walrus Punch base crit increased from 3x to 3.5x

Undying
    Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6

Vengeful Spirit
    Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6

Venomancer
    Base damage reduced by 5
    Base HP regen reduced from 0.75 to the default 0.25

Visage
    Base movement speed reduced by 5
    Grave Chill manacost rescaled from 70/80/90/100 to 100
    Familiars are now properly magic immune [?]

Warlock
    Upheaval max duration increased from 12 to 16

Windranger
    Focus Fire manacost reduced from 200/300/400 to 150
    Focus Fire no longer has a cast animation

Witch Doctor
    Maledict AoE increased from 150 to 165
    Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50
    Paralyzing Casks can now bounce to units in Fog of War

Wraith King
    Reincarnation slow increased from 50 to 75%
    Reincarnation slow duration increased from 4 to 5

Zeus
    Arc Lightning cast range increased from 700 to 850

ITEMS

Animal Courier
    Ground Courier bounty per player reduced from 175 to 150 [?]

Arcane Boots
    Manacost increased by 10

Battle Fury
    Cleave AoE increased from 225 to 250

Blink Dagger
    Blink no longer has a manacost [?]

Bottle
    Can now be used on your allies by holding down the Control key [?]

Diffusal Blade
    Agility bonus increased from 22/26 to 25/30

Drums of Endurance
    Number of charges increased from 4 to 5
    Recipe cost increased from 800 to 875

Eul’s Scepter of Divinity
    Cyclone cooldown reduced from 25 to 23

Force Staff
    Force travel speed is reduced [?]

Iron Branch
    Gold cost reduced from 53 to 50

Mask of Madness
    Lifesteal increased from 17% to 20%

Mjollnir
    Changed the area type that is used when Static Charge hit units [?]

Necronomicon
    Necronomicon units bounty increased from 100/125/150 to 100/150/200
    Necronomicon units armor reduced from 6/8/10 to 4
    Necronomicon cooldown increased from 80 to 95

Observer Ward
    Can be targeted on allies to transfer one charge

Radiance
    Attack damage bonus increased from 60 to 65

Refresher Orb
    Recipe cost reduced from 1875 to 1800

Ring of Aquila
    Agility bonus increased from 6 to 9

Rod of Atos
    HP bonus increased from 325 to 350

Sange and Yasha
    Sange and Yasha slow duration increased from 4 to 5 seconds
    Sange and Yasha slow increased from 30 to 32%

Sentry Ward
    Can be targeted on allies to transfer one charge

Shadow Amulet
    Fade delay improved from 1.8 to 1.5
    Can now be used on allies [?]

Shiva’s Guard
    Arctic Blast range increased from 719 to 900
    Arctic Blast speed increased from 300 to 350

Smoke of Deceit
    Duration decreased from 40 to 35

Teleport Scrolls
    Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5
    Max targeting range increased from 525 to 575 [?]

Tranquil Boots
    Movement speed increased from 85 to 90
    HP Regen increased from 10 to 12 [?]

Veil of Discord
    Strength/Agility/Damage bonus increased from 3 to 6

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  1. freshmaker
    0

    Not really to do with the article, but I believe Ogre Magi and Tiny’s Aghs upgrades also don’t affect their ults, being passive? I might be wrong though.

    January 28, 2014 at 4:52 am

    1. StagMan
      -1

      Tiny and Ogre’s ults boost their other skills. Aghs still affects their ults, but gives a boost to the other skills through the ult, making this tinker aghs the first that doesn’t affect an ult specifically.

      January 28, 2014 at 1:23 pm

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