DayZ Standalone updated with changes and fixes

5 Jan 2014  by   Paul Younger
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dayz standalone

This morning a new update (v0.30.113953) for DayZ Standalone was deployed on Steam addressing a few issues and adding some new bits and pieces.

New

  • Design: Balancing of player spawns (ongoing)
  • Server: Dead player cleanup (time based)
  • Design: M9130 Bayonet can now open cans
  • Server: BattlEye Anti-Cheat (Client as well)
  • Server: Initial implementation for Sub-Private Hives (ongoing)
  • Server: Initial implementation for regular & hardcore Public Hive

Fixed:

  • Server: Dedicated Server crash related to player skeleton
  • Server: Player location rubberbanding (ongoing)
  • Server: Large delay in item manipulation and “inventory tetris”

If you’re willing to put up with the problems then play it. If not, it’s best to wait for more to get fixed as it’s pretty damn ropey still. Particular pet hates are when zombies suddenly clone themselves, spot you from miles away or pass through walls. All of these have so far led to my demise at some point.

There’s still a lot of work to be done but good to see updates coming early in the new year.

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