Important Message for all IncGamers Readers!

From 26 May this site is no longer being updated. Why? Because we have a new home for PC gaming goodness.

The IncGamers team bas now moved to PCInvasion.com which is all shiny and new.

If you have an IncGamers.com site account it will be active on the new site. Head there now for our welcome post.

Note: All IncGamers content will remain live on this site but the main page will change shortly.

DayZ Standalone updated with changes and fixes

5 Jan 2014 by Paul Younger
DayZ Standalone updated with changes and fixesDayZ

dayz standalone

This morning a new update (v0.30.113953) for was deployed on Steam addressing a few issues and adding some new bits and pieces.

New

  • Design: Balancing of player spawns (ongoing)
  • Server: Dead player cleanup (time based)
  • Design: M9130 Bayonet can now open cans
  • Server: BattlEye Anti-Cheat (Client as well)
  • Server: Initial implementation for Sub-Private Hives (ongoing)
  • Server: Initial implementation for regular & hardcore Public Hive

Fixed:

  • Server: Dedicated Server crash related to player skeleton
  • Server: Player location rubberbanding (ongoing)
  • Server: Large delay in item manipulation and “inventory tetris”

If you’re willing to put up with the problems then play it. If not, it’s best to wait for more to get fixed as it’s pretty damn ropey still. Particular pet hates are when zombies suddenly clone themselves, spot you from miles away or pass through walls. All of these have so far led to my demise at some point.

There’s still a lot of work to be done but good to see updates coming early in the new year.

Related to this story
Register an IncGamers account to post comments or use Disqus.
You can also post via a social network.