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Total War Rome 2 Caesar in Gaul DLC announced – Due next week

2 Dec 2013  by   Paul Younger
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Total War ROME 2 Caesar in Gaul

Creative Assembly will be releasing the first campaign expansion Total War Rome 2 Caesar in Gaul on 12 December.

The content, which is available for pre-order now, will focus on Gaul bringing a “more detailed vision” of the region and the south coast of Britannia. Four factions will be playable in this campaign, the Gallic Arverni, the Germanic Suebi, the Belgic Nervii and Rome. There’s quite a bit including a more “compact” mulyiplayer campaign new factions are unlocked for the original campaign including the Nervii, the Boii and the Galatians.

Creative Director Mike Simpson had this to say about the update:

“We’ve released a number of DLC packs and free content updates for ROME II, but this is our most substantial so far. We’ve always planned to focus more closely on some of the key conflicts of the ancient world, and Caesar’s war in Gaul is the ideal place to start. We’ve also improved the game considerably since launch, and that process continues as we move onto substantial feature and gameplay improvements”.

The DLC costs $14.99/£9.99 and you can part with your cash now through SEGA’s store.

Here’s what you get…

  • New campaign map: The expanded map of Gaul and southern Britannia brings 18 provinces to conquer, fully detailed with resources, settlements, capitals, and new environmental effects.
  • Greater focus on characters: Play through the campaign with faction-leading avatars such as Caesar and Vercingetorix.
  • 24 turns per year & seasons: A shorter campaign timespan (58-51BC) means each in-game year is split into more turns. As the calendar changes, so do the seasons, bringing seasonal gameplay effects and stunning visual alterations.
  • New mid-game challenge mechanics: Caesar in Gaul replaces ROME II’s civil war with different, conflict-appropriate mechanics. As barbarian players progress, they’ll begin to feel the mailed fist of Rome as heavy intervention forces are sent to Gaul. Likewise, Roman players will see the tribes rebelling and forming alliances.
  • Compact, focussed multiplayer campaign: With a tighter geographic scope and faction-roster, 2-player campaigns are more focussed and less time-consuming than the full ROME II campaign.
  • New historical battle: Surrounded and outnumbered, take on the role of Caesar as he fights the last desperate, decisive engagement of the Gallic War: the battle of Alesia.
  • New Total War: ROME II playable factions: Alongside the factions playable in Caesar in Gaul, several playable factions are also unlocked in the full ROME II campaign: the Nervii, the Boii and the Galatians.
  • New units: A raft of new battlefield units is unlocked for the Boii, the Galatians, the Nervii and the Gallic tribes, plus new auxiliary and mercenary units.
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  1. Avatar of
    Peter Parrish

    An impeccable example of what we refer to in the industry as “bullshots,” there. No rig alive can make the game look like that.

    Aside from that (and the obvious negative implications of releasing a paid-expansion when your game is still broken in places,) this actually looks … quite interesting. I think Total War works surprisingly well with smaller, more focused maps so that should be an advantage.

    The end phase of a campaign on larger maps, where you have the power to stomp all over the AI but still have to take the time to actually do it, is always tedious.

    December 3, 2013 at 1:24 am

  2. Izzy

    With respect, my visuals aren’t far short of that, if at all. And my game runs pretty well!

    December 3, 2013 at 1:49 am
    1. Avatar of
      Peter Parrish

      Well hey, I’m prepared to be swayed. If you or anyone else can share an in-game screenshot that looks like any of the first three (attacking the wooden walls, the one with the guys on horseback in the foreground and the village shot,) I’d be suitably impressed!

      The map stuff is pretty legit, obviously.

      December 3, 2013 at 5:21 am

  3. DavidTheSlayer

    I wish my Rome 2 could look like that, I’ve had to lower the grass and shadows from lack of pixel power of my well served GTX570, I could equally shrink the unit size and up the graphics a bit more, but I need something like a Titan maybe to resemble the screenshots.

    December 3, 2013 at 3:25 pm

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