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Starbound beta update brings reduced pixel costs and more

6 Dec 2013  by   Peter Parrish
starbound (4)

Always be sure to invest in good stocks.

Starbound embarked into beta territory through Steam’s Early Access program on 4 December, and already looks like it’ll be getting pretty regular updates from former Terraria lead artist (now lead dev on this game) Finn ‘Tiy’ Brice. In a news post over at the title’s site, Tiy lists a collection of changes that have already been made to the game over the past 24 hours and adds that “This is just what I’ve done so far this morning, I’ll add to this list as more is added for tonights update.”

If you’re in the Starbound beta, your copy should update automatically through Steam to give you the latest build. Here’s what’s been altered so far:

- Massively reducing the pixel cost (sometimes eliminating it entirely) on early weapons/armor. You can build a refinery in later tiers to turn ores of all kinds into pixels.   (done)
- Monsters now have a small chance to drop meat when killed with normal weapons. (done)
- You can no longer teleport to another players ship from underground (done)
- Bandages are now craftable with 4 plant fibres, no longer require fabric (done)
- Fix human starter chest showing apex starter items (done)
- Monsters now have a 70% chance to drop meat when killed with a hunting weapon, up from 50% (done)
- Make guards you’ve summoned refer to you as their boss (done)
- Make the refinery appear earlier in the game  (done)
- Reduced fuel costs a bit to go to other planets (done)
- Tweaked wording of starter quests to encourage exploring of more planets.  (done)
- Added hunting knife weapon that also makes monsters drop meat (done)
- Added new legendary weapon (done)
- Pixel loss on death reduced to 20% for testing, might change further  (done)
- [16:27] <Mortvert> Tiy_, Also, could you make silver more visible, please?   (Done)
- Added new armor that provides a good amount of warmth early on in the game at the sacrifice of armor levels. (done)
- Tweaked the UFO boss to make him smash blocks. (done)
- Also make him a little bit easier by changing him to level 9 from level 10 (done)
- Revamping the warmth bar to make it more obvious (suggestion by thedbp on reddit)
- Increase mining speed a little (done)
-Add numbers above the hotbar slots http://i.imgur.com/qTJiFrS.png (done)
- Craftable climbing ropes! (done)
- Make sure hunger bar is always shown when eating food (done)
– Make hunger bar display when the alt key is held down (done)
– Added a dumb, quick way to advance through some of the tier 4-10 content (armors, weapons), just for fun. Complete tiers of content are coming really soon. I’d like to get 1/2 tiers of content done per week. (done)
– Fixed a bug where minibosses over level 11 were not dropping the rare items they were supposed to be dropping. They now drop guns. (Thank you to <ippia> for finding this) (done)
- Ufos should hopefully not fly off anymore, they were actually flying off to attack birds! (done)
- Tons of bug fixes
- Bartwe is working on the windows XP issues, not sure yet if it’ll be done by tonight but fingers crossed. Might be tomorrow.

Starbound is available through Early Access for $15.00 USD. While not the same game, it should be fairly familiar to those who played a lot of Terraria.

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