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Metal Gear Rising: Revengeance screens possibly show PC improvements

20 Dec 2013  by   Tim McDonald
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Metal Gear Rising Revengeance -  07

See, this one looks lovely, but – in-engine or not – it also looks a bit cutscene-y.

Following on from yesterday’s news that Metal Gear Rising: Revengeance will be hitting PCs in early January, Konami have released a set of screens purportedly taken from the PC version.

That said, they’re not the most impressive screenshots ever. While most of them look fine, some of the very-definitely-in-game ones are lacking a little of the detail you might expect, with nice lighting and effects but slightly rough environmental texture work. It also doesn’t help that all of the screens are at 1280×720, which is likely a ways below any resolution you’re likely to use to play the game. Let’s just hope the actual art assets are at a higher resolution than that, and running it at a proper PC resolution will do more than just highlight flaws.

In short: here are some screenshots for Metal Gear Rising: Revengeance, which have a lovely art style but could probably have just been pulled from the console versions. Hmm.

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