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IncGamers System Shock 2 Podcast Special

22 Aug 2013  by   Peter Parrish
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system shock 2 (5)

Don’t worry, we will.

IncGamers invited two of the original developers on System Shock 2, Jon Chey (Project Manager / Creature Behaviour and AI) and Dorian Hart (Numbers Balancing / Level Design,) to replay and discuss the game. Almost fifteen years on from release, how do the developers think the game holds up?

We discuss the legacy and influence of the System Shock series, System Shock 2’s link to the lost Looking Glass title Junction Point, why Ken Levine is obsessed with mo-capping monkeys and EA’s terrible suggestions for cover art.

This is a pretty wide-ranging discussion of the game, so that means huge potential spoilers for anybody out there who just bought the re-issued version or something.

Listen to the stream below, or download it and save it for that special train or bus ride. If you’re someone who prefers words to audio, you can read an almost-full transcript of the roundtable discussion right here.

Our regular, weekly podcasts can be found here.

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  1. Avatar of
    clampdown
    +3

    Oh man, cannot wait to listen to this.

    August 23, 2013 at 12:53 am

  2. Jason T. Reimche
    +1

    Jonathon Conant was the mocap performer for the monkeys and several AI types, including all the mocapped AIs in the first two Thief games. He now runs a chain of trapeze schools. Maya Apfelbum also performed for SS2’s mocap.

    August 24, 2013 at 2:29 pm
    1. Avatar of
      Peter Parrish
      +1

      That’s some pretty cool extra info, thanks!

      August 25, 2013 at 7:02 am

  3. Vae
    +1

    Yeah, he’s good like that :)

    August 25, 2013 at 9:53 am

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