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Dragon Age: Inquisition GamesCom trailer manages not to use the word “epic”

22 Aug 2013  by   Peter Parrish
Dragon Age Inquisition

The vocabulary wars are over, “epic” has been slain.

I feel a bit bad for the word “epic.” It’s been tossed around so carelessly by almost every videogame press release (especially fantasy RPG press releases) over the past few years that people may as well just say their game is going to be “marmalade” for all the weight it carries.

So well done, BioWare, for releasing a trailer of over three minutes in length that doesn’t use that word once. I’ve watched it twice, just to make sure. They say the world will be “vast,” and throw around terms like “amazing” but they steer clear of the dreaded E-word.

As well as all that, there’s some decent info in there. You’ll be able to customise your Inquisitor and play as one of several races (elf, dwarf or human,) and as head of the Inquisition you’ll have the power to carry out moral decisions and potentially abuse your authority in amusing ways. There’s also some sort of agent system in place that’ll allow you to send people out on special missions for you (maybe kind of like Assassin’s Creed: Brotherhood?)

All of this Inquisition business is in order to find out who tore a huge hole in the fade and let a bunch of nasties into the world. Then stop them doing it again, probably with force.

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  1. CG

    I really liked Dragon Age’s story. The game was medium length, which was OK but didn’t make it amazing because there was only so much to play or do. Of course I revisited the game 3-4 times, but still.

    Glad they are continuing the story and inquisition would be great! This would fit perfectly with the ending of Dragon Age 2, or any other period. Not using the word “epic” was good too. I never felt Dragon Age series should feel like an like Homer’s Odyssey or the modern interpretation by marketing that epic = blowing something up either. Dragon Age feels like a smooth transition of one story, converging with others that you pick up along the way and piece the puzzle together through mainly dialogue and violence only when necessary. Larger amount of violence and less dialogue was a bit jarring in Dragon Age 2, so hopefully they don’t make the same mistake here too.

    August 24, 2013 at 8:24 pm

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