Quantcast
   

Important Message for all IncGamers Readers!

From 26 May this site is no longer being updated. Why? Because we have a new home for PC gaming goodness.

The IncGamers team has now moved to PC Invasion which is all shiny and new.

Note: All IncGamers content will remain live on this site but please use PCInvasion.com.

Causing Havok: Citadels “making of” talks physics, catapults and heroes

Causing Havok: Citadels “making of” talks physics, catapults and heroes

Citadels

I’ve watched so many Citadels “making of” trailers full of talk about nothing but walls that I’d completely forgotten that it’s supposed to be a game based on Arthurian legend. For a while it seems as if this fourth part is going to be preoccupied with barriers made from layers of bricks and stonework too, but then the tone switches to Havok physics and heroes. Hurrah.

It seems that the third-party physics may make catapult attacks especially deadly, as the boulder crushes buildings and then rolls around some more over hapless troops. Arrows, too, will behave somewhat realistically (so having a height advantage, perhaps by being on … oh man … a WALL, will be important.)

Arthurian heroes (Merlin and friends) will come to your aid in missions, but only if you unlock them for use by completing side-quests in preceding levels. These will appear in your units and help to lead them to victory.


Related to this article

Comments

Register a PCInvasion account to post comments or use Disqus.
You can also post via a social network.