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Deus Ex: Human Revolution Director’s Cut heading to PC

12 Jun 2013  by   Tim McDonald
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Deus Ex: Human Revolution

My reaction to this news, captured beautifully by David Sarif.

It doesn’t quite make up for the fact that Deus Ex: The Fall is a bloody iOS game, but I’m still fairly happy to see that Deus Ex: Human Revolution Director’s Cut will be heading to PC.

In case you missed it, this is the fancy-pants version that was previously thought to be a Wii U exclusive. Their vision has been augmented in a lot of ways – this version overhauls the (dreadful) boss fights, refines the AI and the game balance, adds in 8 hours of developer commentary, and seamlessly shunts the DLC Missing Link and Tong’s Rescue missions into the game’s narrative. It also makes everything look a bit nicer. I have no idea why the director decided to cut out nicer-looking graphics, but… oh. This is one of those times when people are misusing “director’s cut”, isn’t it?

The Wii U version also included second-screen functionality with that touchscreen controller, and on the other consoles this will apparently be mimicked via the PS Vita and the Xbox Smartglass. No word yet as to whether we PC users will get to do the same thing with phones/tablets/multi-screen setups, but if we don’t then there’s presumably a conspiracy at work.

Also no word on pricing, yet. Part of me hopes that it’ll be available as a £5 patch, or something, but that seems a bit optimistic. Not long ’til we find out, though: it’s due out later this year.

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  1. Kaihaku

    It doesn’t matter to me if this was a Wii U exclusive or not. But I am upset that Square Enix decided to pull a Rayman Legends. It’s a real dick move to delay a game that was originally an exclusive in order to prepare it for other systems. This was scheduled to be released in May, now it’s pretty obvious why it was delayed. There’s no reason that the other systems couldn’t have waited a few months to get Directors Cut while the Wii U got a much needed quality title during it’s software drought.

    June 12, 2013 at 11:57 am

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