F2P shooter S.K.I.L.L.- Special Force 2 game modes explained
Last month publisher Gameforge announced they are bringing the free to play FPS S.K.I.L.L.- Special Force 2 to gamers here in Europe. The Unreal 3 powered shooter comes with 16 player multiplayer, clan support, loads of weapons and most things an FPS gamer looks for in a game.
What about the game modes? Today Game
forge sent over a list of modes confirmed for the release and these include Deathmatch, Team Deathmatch, Survival and Defence modes where players have to fight aliens in teams of four, Seizure, Escape and Blasting which are PvP objective based modes, and finally Party mode which is actually a variety of sub-modes.
Confused? I’ll let Gamefoprge explain in detail.
Popular classics: Deathmatches and Team Deathmatches
The classic multi-player modes, Deathmatch and Team Deathmatch enable action-packed multi-player battles. In Deathmatch mode, it’s every man for himself as everyone fights each other. Players earn points for firing or assists. The winner is the one who possesses the most points after the time elapses or has already hit the maximum number of points. In Team Deathmatches, points from kills and assists are added to the team’s account. The first team to reach the maximum number of points or earn the most points when the time is up wins.
The Survival and Defence modes
In Survival mode, up to four players come together to combat horrifying aliens. The extra-terrestrial brood appears in 30 attack waves which players must withstand. Every defeated alien and each wave mastered earns money which can be invested in equipment and weapons. In Defence mode, the aim is also to fend off invaders from space. In this game mode, up to 4 players in Co-op mode defend their core against several waves of aliens. Depending on the level of difficulty, 15, 20, 25 or 30 attack waves have to be overcome.
Additional multi-player fun: Seizure, Escape and Blasting
In Seizure mode, two teams also face off against each other. The attackers are on a mission to infiltrate the enemy area and obtain secret information before returning to the starting point. The other team defends the information from the invaders. If the information is successfully brought back to the starting point, the infiltrating team wins. If the time elapses or the attacking team are annihilated, the round goes to the defenders. During Escape mode, one team has the task of activating two radio stations and getting to the evacuation area within 30 seconds. The opposing team tries to thwart this plan. In Blasting mode, two teams come to blows. While the attackers attempt to take a bomb to one of two targets, the defenders do everything in their power to hinder it. If the attackers succeed in placing a bomb, it can be defused within a specific time period.
Even more variety: the Party mode
The Party mode includes 4 sub-modes: Manhunt, Glass, Capture and Thunderrun. Manhunt is a Team Deathmatch mode in which the teams alternately take on the roles of the special units and the extra-terrestrial invaders. Glass is also a variant of Team Deathmatch: both teams attempt to destroy glass platforms under their opponents in order to send them plummeting to their deaths. Capture is all about conquering and retaining flag points, while in Thunderrun, the attackers must battle the opposing teams by fighting their way through various defence sectors.
The EU closed beta is still to get underway and sign-up are being taken on this page. Now on with a few new shots…