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Sim City foundations almost complete. Maxis brings update #4

11 Mar 2013  by   Paul Younger
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Sim City

Maxis SVP is back with the latest news from the Maxis camp and it’s all positive for Sim City players.

Having spent a ridiculous amount of time in the game over the weekend we can confirm that the experience is now vastly improved. Here’s the latest…

I’m happy to report that the core problem with getting in and having a great SimCity experience is almost behind us. Our players have been able to connect to their cities in the game for nearly 8 million hours of gameplay time and we’ve reduced game crashes by 92% from day one.

A combination of optimizing our server architecture and response times, deploying these enhancements on both a series of new and the original servers and issuing a few critical client updates has achieved getting virtually everyone into the game and, once in, having a great time building cities and sharing regions.

I had hoped to issue an “All-Clear” tonight, but there are still some elements coming together. Tonight and tomorrow we’ll be monitoring each server and gameplay metrics to ensure that the service remains strong and game is playing great. We need a few more days of data before we can assure you that the problem is completely solved and the game is running at 100 percent.

The good news is that tens of thousands of new players are streaming into the game every day and the confidence our fans have shown is truly humbling. I can’t begin to explain the way a development team feels when something you’re proud of is threatened at launch. Our biggest fear was that people who love this franchise would be scared off by bad reviews about the connectivity issues.

But you put your faith in us. You bought the game with the understanding that we’d quickly fix the server issues. For that support – that incredible commitment from our fans — we are deeply grateful. As the general manager of Maxis, I want you to know that we cherish your faith in us, and the love you’ve shown for this franchise.

There’s also mixed messages about the offline mode comment made yesterday which reiterates what has been mentioned before by Ocean Quigley, that it would not be possible,

The game was designed for MP, we sim the entire region on the server so this is just not possible

I think it’s safe to say, and based on our experiences with the game, Sim City will require to be online.

Watch out for our full review soon.

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