Far Cry 3 1.05 patch brings map beta tests, Outpost Reset and more

5 Mar 2013  by   Paul Younger
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Far Cry 3 co-op

The v1.05 patch for Far Cry 3 has now been deployed for the PC version and include the ability for map makers to beta test maps as well as team chat in multiplayer and a host of fixes including Outpost Reset in single player. Here’s your run-down…

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Multiplayer fixes for the patch:
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New features:
– Added ability for Map creators to start Beta Tests, which other players can join through a new playlist
– When hosting a Beta test, map creators can use the new spectate feature to monitor gameplay
– Added new feedback tags and improvements to the user made map rating menu
– Added option to show other maps by the same author in Map Archive
– Added option to suicide in PvP matches
– Added Team Chat option to in-game text chat

General:
– Fixed several crashes
– Improvements to host migration
– Improvements to prevent players from picking up weapons instead of reviving team mates
– Players will no longer be kicked for being idle in custom matches
– Improvements to team balancing when parties are involved
– Improvements to matchmaking for parties
– Fixed issue where team mates would show as normal players on the mini-map when not clinging on to life
– Fixed issue where game settings option would not be visible for new hosts in custom match
– Fixed issues where players was not able to join parties
– Fixed issues where players could get stuck when using Booster Shots in Co-op
– Fixed issue where fire was not shown correctly in Firestorm
– Fixed issue where Kill Cam was not shown in certain circumstances
– Improvements to Skip Map functionality when playing on user made maps
– Skipped maps will no longer show up in map rotation when playing on Bronze, Silver or Gold playlists
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Single Player fixes for the patch:
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New features:
– Outpost Reset: After conquering all outposts and completing/acquiring the end game achievement/state, the player can reset the outposts in the gameplay options menu
– New difficulty level: a fourth difficulty option called “Master” with adjustment to player health values and AI behavior to make it more difficult than the current difficulty levels

Fixes:
– Fixed an issue with the weapons not working properly if a challenge was finished exactly during the weapons switching
– Fixed the NPC’s ignoring the player in some cases after dying and restarting a social challenge
– Fixed a hole in the map behind a waterfall that would cause the users to go under the map
– Fixed an issue with one of the captains from a Wanted dead quest that did not spawn sometimes
– Fixed the mission objective not updating sometimes when Buck model was seen floating

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