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City sizes will be expanded in Sim City says Maxis’ Ocean Quigley

1 Mar 2013  by   Paul Younger

Sim City

Last month we asked Maxis’ Ocean Quigley about the the limitations in the size of the cities in the new Sim City which he explained was a performance issue.

We caught up with Ocean this week and quized him again about the city sizes and why there wasn’t an option for larger cities for players who had beefier PCs. There could be some light at the end of the tunnel when it comes to players looking for larger cities in the new game. Ocean commented:

“That is just a performance decision. Given that was the performance constraint we decided to work under, we built a larger region environment and a bunch of the multiplay to work with 2km cities. At some point in the future, especially with mainstream computers become more capable, we could certainly make the city sizes larger.

We need to keep in mind that Sim City is a mainstream game, it’s not a game that is only going to run on high-end gaming PCs, it has to run in your Dad’s PC as well.”

Maxis are obviously trying to capture as large an audience as possible with the new Sim City which is understandable, but it appears they have not ruled out expanding the sizes. Ocean went on to add:

“We’ll eventually get around to expanding the city size but I can’t make any promises as to when.”

Read the full interview with Ocean Quigley now.

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  1. dugan6415
    +1

    translation: we’ll release larger cities as a paid addon when our BI bean counters tell us it is the most profitable feature that we can spend resources on.

    March 2, 2013 at 3:01 am

  2. Simcity4 Fan

    This doesn’t make any sense. You don’t restrict fundamental game play features because of potential performance problems, you provide your users with the option of scaling those restraints to the abilities of their machine. To not provide this to the users on release shows either a lack of developer foresight on the need to provide for the changes introduced with larger cities, or a complete lack of interest in correctly designing a modern PC game.

    March 2, 2013 at 6:45 am

    1. Anon

      Can’t agree with you more. This should be an option out of the box, not something “to be added at some point in the future.” I expect there’ll be some sort of user workaround/mod within the first couple of weeks, because honestly, no SimCity fan is going to enjoy the limitation of such a relatively small city plot. There’s demand out there, and that demand will be sated. Until it is… There’ll be a lot more frustration, that’s for sure.

      March 2, 2013 at 7:55 am

      1. No Sorry

        You’re wrong. The game revolves around specializations, which greatly benefits from the map size limitation. Sandbox mode was only added in the later stages of development. Sandbox is not the focus of the game, it’s just an option.

        March 2, 2013 at 1:23 pm
  3. Avatar of
    Salina

    2kms seems very small.

    March 4, 2013 at 2:03 am
  4. Avatar of
    nasarius

    Seriously, 2km is the size of a neighborhood in a real city.

    March 4, 2013 at 1:17 pm

  5. TJ

    EA hates me? My PC is much more potent than my daughter’s. Which is, in fact, the PC I used 2 years ago.

    March 4, 2013 at 6:05 pm

  6. lrof

    There is a sandbox mode, fyi. Then the inevitability of modding.

    March 1, 2013 at 4:45 pm

  7. Jonathan

    huh? I know there is a sandbox mode, and I was saying it may be possible to edit regions in sandbox mode.

    March 1, 2013 at 5:16 pm

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