Rebooting Rise of the Triad in Interceptor’s third production diary
A third production diary for Rise of the Triad has been sent forth into the world, in which the chaps at Interceptor talk a bit about the challenges of redesigning a classic title for a contemporary age. In the footage below, the team talks a bit about adapting the secrets, traps, platforming, general level design and more, as well as the introduction of things like destructible environments.
Rise of the Triad was originally scheduled for 2012, so quite when it’s due out is a mystery. Relatively soon in 2013, I’d imagine.