The Seven Pillars of the Diablo 3 Design
As of this week Blizzard are looking for feedback in theirwhich focuses on the v1.0.7 patch which is currently in testing on the public test realms.
Now that Blizzard are finally opening up to the community, it seems fitting that Eric over on Diablo: IncGamers takes a look back at the early design process in which Jay Wilson pointed out the main aspects of the game’s design which were that Diablo 3 had to “be approachable, have powerful heroes, be highly customizable, have great item game, be endlessly replayable, have a strong setting, and cooperative multiplayer”
Now I think you’ll agree that they came up quite short on a few of those points so Eric addresses each one in his article to find out what went wrong. There is also a poll running in which you can share your opinions in each aspect.
Related to this story
- IncGamers Podcast #180 10/9/14
- Blizzard removes cheesy XP quests from Diablo 3 Seasons 04/9/14
- IncGamers Podcast #179 02/9/14