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Devs explain how to start your city in Sim City

4 Dec 2012  by   Paul Younger
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The Sim City development team are back with another update today and this time they are specifically looking at starting a new city.

In the previous games you could get a city up and running fairly quickly and preventing anything disasterous from happening while it was nice and small was quite simple. There is  one change to the new Sim City though, there is now no cost to zoning or unzoning your city but in general the same principles that applied in the previous games are still important.

Planning before building is the key once again, but as any Sim City player knows, that’s easier said than done when you’re keen to get a city thriving. Watching where basic services are placed, keeping an eye on which way the wind blows so nasty fumes from industrial buildings don’t affect residential areas, and the types of road you place down are all going to play a part. So far it’s all sounding rather good.

Read the full update.

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  1. Boring

    Boring we want BETA access.

    December 6, 2012 at 10:26 am

  2. DavidTheSlayer

    Never been a Sims fan, but it sounds like they’re putting effort into this.

    December 6, 2012 at 2:42 pm

  3. Jack Pott

    They should start this sort of report when the beta is out.

    December 6, 2012 at 4:56 pm

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