Oliver Twins explain £350,000 goal for Dizzy Returns

27 Nov 2012  by   Paul Younger
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In the big scheme of things, £350,000 doesn’t sound like a lot for a Kickstarter. Cash has been flowing into projects such as Star Citizen in the millions, but 350,000 for a Dizzy platformer?

The Oliver twins posted a second update on the Dizzy Returns Kickstarter page to explain why the egg shaped hero needs 350,000 to return.

 It’s also true that  games can be made on a much smaller budget. There are independent developers creating mobile games for a fraction of that cost, sometimes individually or in small teams of just a handful of people. Our company, Blitz Games Studios, is somewhere in the middle of those two extremes, employing over 200 talented and creative people, with game teams typically made up of anywhere between 10 and 70 people.

£350,000 may sound like a lot of money to develop a ‘simple’ Dizzy game. We have big things in store for Dizzy Returns that are far from simple! We want to provide hours of satisfying and rewarding gameplay, and a fun and enjoyable gaming experience for both new and old fans that stands shoulder to shoulder with games of today. This may sound like a tall order, which is exactly why we decided upon on our goal amount. If we’re successfully funded, we are confident that we can make an amazing game!

At its very simplest the cost of making any game is a combination of content, people and time; the more content there is in a game, the more people working on it and the more time spent adding and polishing features will always mean a higher cost. We believe that £350,000 is a realistic amount that reflects the number of people, the amount of time, and the amount of content we want to dedicate to Dizzy Returns.

The update also points out that 12 developers will be assigned to the project and there’s a lot to cover, art, puzzle creation, audio, and well everything else that’s required to make a quality title.

I don’t think they really need to justify the costs for the development, 350,000 seems a reasonable amount for a game such as Dizzy when you factor in the development time and resource required. You have to look at the bigger picture and not just the number attached to the Kickstarter goal. Dizzy Returns still has a long way to go, there are 24 days left with £333,049 still to be  found.

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