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Molyneux explains single player and multiplayer in Project GODUS

28 Nov 2012  by   Paul Younger

It’s time for another update from the chaps at 22 Cans as they reach the £150K milestone for the god game remake GODUS. In this latest developer video with Peter and Jackm they take time out to address questions raised by backers since the project launched touching on landscape, gesture based movement and micromanagement among other things.

Peter also outlines their design plans for multiplayer which is based on an idea which he calls “homeworld”, a place where you craft your civilisation. As you expand in the “homeworld”, followers can then be taken into three different multiplayer options which includes multiplayer versus friends with your god powers taking on your friends god powers, multiplayer versus stranger, and finally a “crusade”.

Watch the video as Peter explains it all in detail and shows off his inability to spell.

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