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David Braben: Publisher model prevented development of new Elite

26 Nov 2012  by   Peter Parrish

One of the questions that has repeatedly been asked about Frontier Developments’ return to Elite with the Kickstarter for Elite: Dangerous is why it has taken so long for the company to work on a new title in the series. Speaking to IncGamers, Frontier’s David Braben (one of Elite’s original creators) has said that the over-cautious nature of the traditional publisher model has been to blame.

“Publishers had … ?and still have now,? ?established processes and a key part of that is the forecast ROI or return on investment.? ?For that to work there has to have been a sufficiently similar game in the near past to base the forecast? ?upon … Anything else will be? ?‘too risky?’?,” he said.

“Working with publishers is great,? ?but as part of the process,? ?inevitably the publisher will want to steer the game in a particular direction.”

That, according to Braben, was not an acceptable state of affairs for the next Elite.

“Today,? ?we would be steered to make a game with cut-scenes that would appeal to an imagined audience,” he says. ?”That is not the game I want to make.”

A full interview with Braben will be coming to IncGamers in the coming days. If you missed the new Elite: Dangerous video put up over the weekend, turn your eyes to this news post.

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