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Harmonix making next-gen combat game

21 Aug 2012 by John Robertson
Harmonix making next-gen combat game

It looks as though , creators , and , seem to be setting up to try their hand at a little combat.

Why? Because if there’s anything the videogame industry needs, it’s more games featuring combat!

The evidence comes in the form of a job posting from the developer which advertises the role of combat designer, whose duties will be to “to create real-time, single-player combat experiences for a brand new IP on next-generation hardware.” That ad goes on to say that the project “is unlike anything Harmonix has ever done before.”

In more detail, the combat designer’s job will involve:

  • Work with developers across disciplines to develop the core loop of our single-player combat gameplay.
  • Set a high quality bar for combat components: including physics, AI, camera, interface, and audio-visual effects.
  • Design and tune combat skills and abilities; overseeing creation of robust combat AI systems for minor and major combat encounters.
  • Implement key combat abilities, mechanics, AI and encounters at the script level, from development prototypes through to shipping content.
  • Maintain vision for combat at both micro level (single encounter) and macro level (skill and enemy progression, evolving variety and depth, rewards for mastery).
  • Work with lead designer, project lead and production team to set combat team priorities, manage product backlog, and ensure that feature ships complete and within scope.
  • Advocate for a fun, deep and accessible combat experience, working closely with the user experience team.
  • Assist with systems design and scripting tasks as needed.
Surely Harmonix are not going to create a game that doesn’t feature music in some form or other? A combat musical, then? West Side Story: The Game… that’s got music and knives.
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