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Final Fantasy XIV: A Realm Reborn built from ground up, not a simple reboot

20 Aug 2012  by   John Robertson

Gamescom has been and gone. Games were seen, spoken about, like, loved and loathed. Another year, another horde of information to write about.

One of the more interesting games at the show was Final Fantasy XIV: A Realm Reborn, the recently announced reboot for the surefire failure that was the Final Fantasy XIV MMO.

The original pre-Gamescom press release detailing the new version of the game was vague, suggesting that the relaunch was exactly that – a re-released FFXIV with a few changes here and there to sort out some of the problems players have been complaining about. But that’s not the case. In a chat with the game’s producer Naoki Yoshida, he told IncGamers that the game is completely new and has been built from the ground up.

“If there’s one thing that we’d like you to know, it’s that Final Fantasy XIV: A Realm Reborn is not an expansion or a patch update to the current Final Fantasy XIV,” said Yoshida. “It’s a completely new game that has been built from the ground up.”

During our short demo, the most notable change from the current form the game finds itself in is the battle system. Called the Limit Break system (a nod to Final Fantasy VII), your party can build up a special attack by filling up a shared bar when one of you is hurt or deals damage. We can’t write in detail about the system yet as we weren’t shown a whole battle in isolation.

When asked what was behind the decision to stick with the Final Fantasy XIV brand, rather than move on to the next roman numeral, Yoshida said that it was a matter of pride for the series – that no Final Fantasy game should ever be viewed as being anything other than excellent.

Wonder what you think? Have you played Final Fantasy XIV, and does a completely new game appeal? Have you not played it, heard bad things and are now interested? Be heard.

Read our full interview with Naoki Yoshida.

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  1. Tomato Potato

    Here’s a lil’ bit of my history with FFXIV without getting too sentimental and nostalgic as I’m sure most of you have heard of the finer points of this diamond in the rough.

    I originally played the game back in ’10 during it’s betas then shortly after it’s release, and yes, it was as terrible as everyone made it out to be. After quitting and moving onwards to other mmos I returned in August of ’11 after the original director stepped down( I personally believe he was fired) in December 2010. The game had improved and was moving along nicely; however, after the lure of newer mmos on the block I left yet again not to return until August 6th, 2012.

    This time the game has changed and improved so dramatically it’s quite shocking that it’s the same lagfest, dull, and generally uninteresting-yet very beautiful- mess that it once was.

    I’ve been enjoying my time with XIV so much so that I’m even considering to hold off on buying Guild Wars 2 in favor of leveling up my crafting/gathering classes to benefit my linkshell(guild) and in preparation for 2.0: Realm Reborn.

    The brief 13 minute stint I saw from Gamescon truly didn’t disappoint and surpassed my fairly high expectations. I’m well-aware that no matter what I say some people just will not be persuaded to give XIV another chance or some have never played at all and will ignorantly jump on the Bandwagon of Hatred.

    Trust me, if you’ve been through the worst this game had to offer during beta and launch, see just how incredibly far this game has come, and then be offered a completely new internal system for the servers and the whole game in general it’s a very pleasing and exuberant experience for one who once had no hope.

    Thanks for taking the time to read this, whoever you are!

    ~Tomato Potato of Ragnarok server

    August 20, 2012 at 5:21 pm

  2. Eanea

    All FFXIV did was destroying what FFXI achieved; all of the positive feedback and good reputation SE built with FFXI is now completely gone. With all the MMORPGs out there and the fact most are switching to a free-to-play platform is just an indication that SE is very slow to react to a very dynamic environment. They should focus on the FFXV instead of wasting thier resources on a lost cause.

    August 20, 2012 at 10:05 pm

    1. Bessiedlu

      Amy answered I am in shock that a mother can profit $8047 in four weeks on the network. did you see this(Click on menu Home)

      August 20, 2012 at 10:55 pm

    2. Bessiedlu

      ….
      goo.gl/P7lyo

      August 20, 2012 at 10:55 pm

    3. Eanea

      Also, no digital download option except for the US store which was added recently.

      August 21, 2012 at 1:13 am

  3. joesomebody

    unlike other mmo that just go p2w or f2p when there mmo fail, these guys said lets build a new one cause the first build sucks, this is unheard of, and just look at what they did with it, it looks like ff again, and going free to play isn’t a move most mmo would of done if they didnt lose subs by the pound, its a last ditch effort to keep the game alive.

    August 21, 2012 at 4:32 am

  4. cmoyano

    aboluetely love this game. one of the last challenging and rewarding mmos out there. shit can get hard. love it and now with 2.0 i will love it even more. cannot wait to play it.

    August 21, 2012 at 12:42 pm

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