‘World vs World’ details released for final Guild Wars 2 beta

18 Jul 2012  by   Peter Parrish
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The final Guild Wars 2 beta weekend is approaching like an onrushing Charr, so now is a reasonable time for Arenanet to reveal a few more bits of information about the ‘World vs World’ multiplayer mode. According to a new blog post on their site, the WvW in the previous beta weekend had its fair share of problems and bugs that the team will be looking to fix for this upcoming event.

Obviously, this will still be a beta so issues should be expected, but the developer states that matchmaking should work a lot more smoothly now.

When the game launches in August, WvW matches will “initially use the 24-hour match format until world populations settle down a bit”. As soon as worlds begin to match up with other worlds of similar strength, this will switch to a two week duration cycle. In WvW players from three different servers do battle in ‘the Mists’, providing the opportunity for open-world combat between hundreds of people.

In order to maximise the number of people involved in each WvW event, the final beta weekend will reduce the number of servers being used. According to Arenanet’s lead server programmer, this is because “Quite frankly, we made too many worlds for [beta weekend 2] just because we could and not because we should”.

A long list of the servers that’ll be up can be read below:

NA Servers EU Servers
Anvil Rock Abaddon’s Mouth [DE]
Blackgate Augury Rock [FR]
Borlis Pass Aurora Glade
Crystal Desert Blacktide
Darkhaven Boreal Station
Ehmry Bay Desolation
Fort Aspenwood Elona Reach [DE]
Gate of Madness Far Shiverpeaks
Henge of Denravi Fissure of Woe
Isle of Janthir Fort Ranik [FR]
Jade Quarry Gandara
Maguuma Gunnar’s Hold
Sanctum of Rall Jade Sea [FR]
Sea of Sorrows Kodash [DE]
Sorrow’s Furnace Lakeside County
Stormbluff Isle Piken Square
Tarnished Coast Ring of Fire
Yak’s Bend Riverside [DE]
Ruins of Surmia
Seafarer’s Rest
Umbral Grotto
Underworld
Vabbi
Whiteside Ridge
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