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Pit your PC against Max Payne 3’s min/max specs

25 May 2012  by   Peter Parrish
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Rockstar is touting some fancy DirectX 11 features for the PC version of Max Payne 3 (available worldwide from 1 June). If you have a DX11 capable card, you can look forward to “Hull/Tessellation/Domain Shaders” (which adds curves to stuff, apparently), “Gather4″ (for shadows and anti-aliasing) and “Geometry shader / Stream Output”.
Even if you don’t have a powerful enough card for that, you should still be able to take advantage of standard PC features like anti-aliasing, scalable graphics quality and higher screen resolutions (including triple and sextuple monitor support).
The minimum specs (which probably won’t run much of the above) are:
Windows 7/Vista/XP PC (32 or 64 bit)
Intel Dual Core 2.4 GHZ or AMD Dual Core 2.6 GHZ, or better
2GB System RAM
NVIDIA® GeForce 8600 GT 512MB RAM
or AMD Radeon™ HD 3400 512MB RAM
Meanwhile, the very highest specs tested by Rockstar were:
Windows 7/Vista (64 bit)
Intel i7 3930K 6 Core x 3.06 GHZ
or AMD FX8150 8 Core x 3.6 GHZ
16GB System RAM
NVIDIA® GeForce® GTX 680 2GB RAM
or AMD Radeon™ HD 7970 3GB RAM
Anything in between should be just fine, to varying degrees.
For an idea how the game might look on PC, direct your eyes to the images around this news article. Then have a read of our review of Max’s third outing, here.

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