Important Message for all IncGamers Readers!

From 26 May this site is no longer being updated. Why? Because we have a new home for PC gaming goodness.

The IncGamers team has now moved to PC Invasion which is all shiny and new.

If you have an IncGamers.com site account it will be active on the new site. Head there now for our welcome post.

Note: All IncGamers content will remain live on this site but the main page will change shortly.

Minerva’s Den developers form Fullbright Company

30 Apr 2012 by John Robertson
Remember the Minerva's Den DLC for BioShock 2? If not, here's a summary: it was pretty much the best part of BioShock 2. Three of the team who worked on that project (including writer and lead designer Steve Gaynor) have now formed their own studio, the Fullbright Company. You may know Gaynor better as 'Hot Scoops' from the Idle Thumbs podcast team, and he's joined at Fullbright by Minerva's Den graphic artist Karla Zimonja and programmer Johnnemann Nordhagen. Fullbright hasn't officially announced anything just yet, but Gaynor wrote on twitter that the team is working on a "firstperson noncombat game for PC". You can also read a blog post at the Fullbright site (in the source link, below) which states that the trio "missed working on a small team, on a small project, focused on telling a personal story in a player-driven way." Source: thefullbrightcompany.com

Remember the Minerva’s Den DLC for BioShock 2? If not, here’s a summary: it was pretty much the best part of BioShock 2. Three of the team who worked on that project (including writer and lead designer Steve Gaynor) have now formed their own studio, the Fullbright Company.
You may know Gaynor better as ‘Hot Scoops’ from the Idle Thumbs podcast team, and he’s joined at Fullbright by Minerva’s Den graphic artist Karla Zimonja and programmer Johnnemann Nordhagen.
Fullbright hasn’t officially announced anything just yet, but Gaynor wrote on twitter that the team is working on a “firstperson noncombat game for PC”.
You can also read a blog post at the Fullbright site (in the source link, below) which states that the trio “missed working on a small team, on a small project, focused on telling a personal story in a player-driven way.”
Source: thefullbrightcompany.com

Related to this story
    Register an IncGamers account to post comments or use Disqus.
    You can also post via a social network.