SWTOR patch addresses ability delays

24 Jan 2012  by   Paul Younger
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EA and Bioware have kicked live the v1.1.0b patch for Star Wars: the Old Republic which addresses issues such as the ability delays players were experiencing as well as Karagga’s Palace exploits. The full update includes:
General

Implemented optimizations to improve performance on Republic and Imperial Fleets.

Classes and Combat

Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations.

Operations
General

Operations will no longer allow more than 16 Operations Group members to enter concurrently.

Karagga’s Palace

Operations Groups will no longer be forced to reset the Operation if the group wipes when attempting to defeat G4-B3 Heavy Fabricator.
Fixed an exploit that would allow players to repeatedly loot the chest after defeating Jarg and Sorno.

Miscellaneous Bug Fixes

Fixed an issue that could cause graphical inconsistencies, which most often manifested as random screen “flickering.”

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