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Irrational Games announces ’1999 Mode’ for BioShock Infinite

19 Jan 2012  by   John Robertson
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Irrational Games has revealed the ’1999 Mode’ for BioShock Infinite, which by the sounds of it will make the game harder, just like the good old days.
Irrational polled their fans to find out how they wanted to play Irrational’s games and it appears gamers actually do want to be challenged.
The 1999 Mode will feature “demanding weapon, power, and health management” and if you die you will be taken to a Gamer Over screen if you don’t have the resources to come back to life, something that modern-day gamers are probably not that familiar with.
Ken Levine, Creative Director of Irrational Games added:
“We want to give our oldest and most committed fans an option to go back to our roots.In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.”
“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”
The 1999 mode is an excellent idea and it’s something we would like to see more of in games. No maps with pointers on them showing you objectives, death that means something, well the list goes on.
I think this video just about sums things up.

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