Archive for 26 April 2011
World of Warcraft Patch 4.1 Rise of the Zandalari Live
It’s finally arrived the v4.1 content patch update for World of Warvraft.
Game design is not all about big guns and armour…
Deus Ex: Human Revolution’s Art Director lets educates us on some of the game’s more cultured influences.
How to make stuff bleed in The Witcher 2: Assassins of Kings
CD Projekt want to keep you informed about all the different ways you can bring pain to people, creatures or vegetables in The Witcher 2, which is why they’ve released this handy video guide to combat.
Turbine will operate Lord of the Rings Online EU servers from 1 June
Codemasters will cease to run the Lord of the Rings Online servers in Europe from 1 June onwards, as Turbine announce they will be taking control.
Notch reveals plans for Minecraft mods
There are already Minecraft mods, of course, but these plans involve a full source code release.
Layoffs at Obsidian
At least eight people have been laid off at Obsidian, developers of Fallout: New Vegas, Alpha Protocol, and the forthcoming Dungeon Siege III.
Deus Ex: Human Revolution – The Artist’s Perspective
Just what does an Art Director do? Unlike other creative industries, there’s often a lot of confusion surrounding just what each member of a videogame’s creative team actually does.
New multiplayer maps available for Men of War: Assault Squad
Publisher 1C Company has announced a DLC package for Men of War: Assault Squad, “Supply Pack Alpha,” which will add five new multiplayer maps for an undisclosed price.
THQ and Games Workshop agree license extension
A new “multi-year” extension to the videogame license agreement between THQ and Games Workshop has been announced today, granting THQ continued use of Warhammer 40,000 properties.
BRINK Get Smart Trailer #1
Before the game is released, here;s ome tips from the chaps at Splash Damage.
Outland was one hell of a pleasant surprise. On the surface, it’s a phenomenally pretty platform game in the Metroidvania style: you jump and hack your way through a series of levels, all of which have branching paths and opportunities for backtracking.
Hydrophobia: Prophecy to enhance the game further
Dark Energy Digital didn’t get off to the best of starts with their water themed action title Hydrophobia but they did listen to the community and came back with Hydrophobia Pure.
Volition: Destruction is painful, frustrating and expensive
Other developers tend to shy away from designing destrucible environments because ‘it’s expensive, it’s painful and it’s frustrating’.
EA tease us with 2 new Mass Effect 3 screens
New screens show… nothing. But we’re excited anyway.
Two new screens released by EA show the default male version of Commander Shephard (PS.
Red Faction Armageddon Producer Interview
Apparently, creating destruction is hard work – which is why we recently sat down to talk with Red Faction: Armageddon’s Associate Producer, Dan Sutton, about the difficulties in allowing players for reign to destroy the environment, how to keep a game’s online components popular over the long term and the concern being voiced by players about the franchise’s u-turn from open-world, back to a linear structure.
Red Faction Armageddon can ‘tap into’ Gears market
Red Faction: Armaggedon aiming for ‘unique’ multiplayer, not trying to compete with Call of Duty.
Incoming! Week Ending 30 April
Darkspore, Jurassic Park and Virtua Tennis lead the way in this week’s release list.
UK All-Format Chart: Portal 2 Edition
Valve’s space-mending puzzling secures top spot. Mortal Kombat enters in second.
A good week for new releases sees Portal 2, Mortal Kombat and Operation Flashpoint: Red River work their way into the top five.
SOCOM: Special Forces (our review here) didn’t far so well, only managing a rather meagre 28th spot.
Torchlight 2 Max Schaefer Interview – Part 2
Last week in part one of our interview with Runic Games co-founder Max Schaefer he discussed his work on the Diablo series and this week he talks about their upcoming action RPG sequel Torchlight 2.