Archive for November 2008


November Wrap Up

“It was then I knew I’d had enough, burned my credit card for fuel”As expected, the economic crisis engulfing the world continued this month, and the games industry did not escape unscathed.

By Paul Younger | 28 Nov 2008 | 4

Star Wars: The Old Republic (Part 2)

In the second part of our interview, we discuss combat systems, story and lore as well as well as the feel the game will have with Bioware’s James Ohlen, lead designer on the highly anticipated MMO.

By Paul Younger | 28 Nov 2008 | Comments Off

Football Manager 2009

OK, I’ll be honest: I’ve been on a hiatus from Football Manager since the series stopped being called Championship Manager.

By Paul Younger | 28 Nov 2008 | Comments Off

A Vampyre Story

The much-delayed A Vampyre Story has arrived at an apt time.

By Paul Younger | 27 Nov 2008 | Comments Off

Jumpgate Evolution Interview (P3)

Earlier this week we spoke to Jumpgate Evolution lead producer, Hermann Peterscheck, about everything from classes to the original Jumpgate servers.

By Paul Younger | 27 Nov 2008 | Comments Off

World of Warcraft: Wrath of the Lich King

Four years after Blizzard launched its flagship MMO, and 11 million subscribers later, it’s time for more premium content.

By Paul Younger | 26 Nov 2008 | Comments Off

Star Wars: The Old Republic

IncGamers caught up with Bioware’s James Ohlen, lead designer on LucasArts’  upcoming MMO Star Wars: The Old Republic.

By Paul Younger | 26 Nov 2008 | Comments Off

Jumpgate Evolution Interview (P2)

OK, so let’s move on from time and space, I think we’ve covered as much of it as we possibly can!

By Paul Younger | 25 Nov 2008 | Comments Off

Jumpgate Evolution Interview (P1)

The last time I spoke to Hermann Peterscheck I was in Birmingham at the Codemasters Connect event where hundreds of flight sticks (primarily Saitek) were hooked up to as many machines running a visually stunning space simulation game.

By Paul Younger | 24 Nov 2008 | Comments Off

Resistance 2

I’m stood atop a skyscraper in Chicago staring at one of the most enormous creatures I’ve ever seen.

By Paul Younger | 21 Nov 2008 | Comments Off

Left 4 Dead

There’s an adage in screenwriting about how to create captivating tension for your characters: chase them up into a tree, and then throw stones at them.

By Paul Younger | 20 Nov 2008 | Comments Off

SAS Secure Tomorrow

Whilst the console market is now teeming with first person shooters, the home of the tactical shooter has always been the PC.

By Paul Younger | 20 Nov 2008 | Comments Off

Shaun White Snowboading

When you bring an extreme sports game to the table you have to remember the games that have come before it, games that have defined the genre.  More often than not the bar is set high, by games like SSX or Skate, leaving new pretenders to the crown with a difficult job of making a mark in the genre.

By Paul Younger | 19 Nov 2008 | Comments Off

LOTRO Mines Of Moria Part 2

Can you tell us about the new areas in the game?

By Paul Younger | 18 Nov 2008 | Comments Off

Mirror’s Edge

Mirror’s Edge reflects developer DICE’s Scandinavian roots. Graphically it’s all clean lines, with washed-out colours and minimalist design; while aurally there’s an ethereal, Röyksoppian soundscape that gives way to thudding techno in the myriad of chase sequences that litter the game.

By Paul Younger | 18 Nov 2008 | Comments Off

Dead Space

Remember the promo line for the classic sci-fi film, Alien? “In space no one can hear you scream.” It’s too bad your family members can’t say the same when you’re glued to your television playing Dead Space.

By Paul Younger | 17 Nov 2008 | Comments Off

LOTRO: Mines of Moria

IncGamers caught up with Turbine’s Jeffrey Steefel as he prepares for the launch of the Mines of Moria expansion for Lord of the Rings Online.

By Paul Younger | 14 Nov 2008 | Comments Off

Call of Duty: World at War

Treyarch doesn’t have it easy. The California-based developer’s track record is worse than Elton John’s back catalogue and, according to the vitriol flying around games forums, it is regarded by many as Infinity Ward’s dumber, slightly special cousin. Of course, it hasn’t done itself too many favours either.

By Paul Younger | 14 Nov 2008 | Comments Off