Archive for November 2008
Star Wars: The Old Republic (Part 2)
In the second part of our interview, we discuss combat systems, story and lore as well as well as the feel the game will have with Bioware’s James Ohlen, lead designer on the highly anticipated MMO.
Football Manager 2009
OK, I’ll be honest: I’ve been on a hiatus from Football Manager since the series stopped being called Championship Manager.
A Vampyre Story
The much-delayed A Vampyre Story has arrived at an apt time.
Jumpgate Evolution Interview (P3)
Earlier this week we spoke to Jumpgate Evolution lead producer, Hermann Peterscheck, about everything from classes to the original Jumpgate servers.
World of Warcraft: Wrath of the Lich King
Four years after Blizzard launched its flagship MMO, and 11 million subscribers later, it’s time for more premium content.
Star Wars: The Old Republic
IncGamers caught up with Bioware’s James Ohlen, lead designer on LucasArts’ upcoming MMO Star Wars: The Old Republic.
Jumpgate Evolution Interview (P2)
OK, so let’s move on from time and space, I think we’ve covered as much of it as we possibly can!
Jumpgate Evolution Interview (P1)
The last time I spoke to Hermann Peterscheck I was in Birmingham at the Codemasters Connect event where hundreds of flight sticks (primarily Saitek) were hooked up to as many machines running a visually stunning space simulation game.
I’m stood atop a skyscraper in Chicago staring at one of the most enormous creatures I’ve ever seen.
Left 4 Dead
There’s an adage in screenwriting about how to create captivating tension for your characters: chase them up into a tree, and then throw stones at them.
SAS Secure Tomorrow
Whilst the console market is now teeming with first person shooters, the home of the tactical shooter has always been the PC.
Shaun White Snowboading
When you bring an extreme sports game to the table you have to remember the games that have come before it, games that have defined the genre. More often than not the bar is set high, by games like SSX or Skate, leaving new pretenders to the crown with a difficult job of making a mark in the genre.
LOTRO Mines Of Moria Part 2
Can you tell us about the new areas in the game?
Mirror’s Edge reflects developer DICE’s Scandinavian roots. Graphically it’s all clean lines, with washed-out colours and minimalist design; while aurally there’s an ethereal, Röyksoppian soundscape that gives way to thudding techno in the myriad of chase sequences that litter the game.
Remember the promo line for the classic sci-fi film, Alien? “In space no one can hear you scream.” It’s too bad your family members can’t say the same when you’re glued to your television playing Dead Space.
LOTRO: Mines of Moria
IncGamers caught up with Turbine’s Jeffrey Steefel as he prepares for the launch of the Mines of Moria expansion for Lord of the Rings Online.
Call of Duty: World at War
Treyarch doesn’t have it easy. The California-based developer’s track record is worse than Elton John’s back catalogue and, according to the vitriol flying around games forums, it is regarded by many as Infinity Ward’s dumber, slightly special cousin. Of course, it hasn’t done itself too many favours either.